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Stylized Game Rifle

Stylized Game Rifle

Comprehensive Guide: From Blockout to Final In-Game Asset

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Stylized Game Rifle
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11h 26m

11h 26m

Duration

8

Modules

intermediate

Level

Why This Course

I

Your Instructor

...

Learn Full Stylized Weapon Workflow

Step-by-step guidance from blockout to final render — covering modeling, UVs, baking, texturing, and rendering.

Created by an Experienced Game Artist

From Florian Neumann, a professional game art creator with multiple highly rated tutorials and real-world practice.

Practical, Project-Based Instruction

11.5 hours of real project footage with narrated reasoning and industry-relevant techniques.

$14.99

Pay once, learn forever

This course includes:

  • 11h 26m of video content
  • 8 modules
  • 15+ resources
  • Lifetime access
Private Study Group
  • Exclusive Discord channel for students
  • Direct access to your instructor
  • Share progress & get feedback
Included with enrollment

What You'll Learn

Blockout

Highpoly Modeling

Lowpoly Modeling

Baking

Texturing

Requirements

  • Maya
  • Substance Painter
  • Marmoset Toolbag
  • Photoshop

Software Used

Maya
Maya
Substance Painter
Substance Painter
Photoshop
Photoshop
Marmoset Toolbag

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What's Included

Extensive Video Breakdown

23 videos totaling ~11.5 hours of narrated instruction covering every stage of the asset creation process.

Downloadable Working Files

Includes working files, scripts, Maya tools, final models, UVs, and texture outputs to reference or reuse.

Perfect For

🎮

Aspiring Game Artists & Hobbyists

Ideal for learners who want hands-on, project-oriented training in stylized game weapon creation.

⚡

Portfolio & Skill Development

Use the methods taught to improve your workflow, expand your portfolio, and build professional skill sets.

About This Course

I’m excited to share this new tutorial, where I guide you through the entire process of creating a stylized rifle for video games. We cover everything from blockout to final render, breaking down each stage in a clear, structured way.
Here’s what you can expect:
Blockout
We begin with an overview of the concept and move directly into creating the basic blockout, focusing on proportions and silhouette.
High Poly Modeling in Maya
Using subdivision modeling, we build the high-poly model, adding details and refining the stylized look.
Low Poly Creation & UVs
From the high-poly model, we create a game-ready low-poly version, unwrap UVs, and set up baking groups to ensure clean results.
Baking & Texturing
After preparing everything in Maya, we bake the textures in Marmoset Toolbag and then bring the model into Substance Painter for texturing. Here, we add colors, materials, and stylized details to bring the asset to life.
Final Rendering in Marmoset
With textures applied, we return to Marmoset for lighting and rendering, capturing high-quality shots of the finished model.
This full 11.5-hour tutorial is narrated in English and packed with insights to help you develop or refine your workflow.
Feel free to reach out to me on ArtStation if you have any questions or leave a comment in the Ratings & Reviews section.
CONTENT
23 videos — approximately 11.5 hours of step-by-step instruction with English narration
  • Blockout
  • High Poly with Subdivision Modeling
  • Low Poly
  • UVs
  • Baking
  • Texturing
  • Rendering
  • Working files for all videos
  • Full process with English narration
  • Maya scripts, shelf, and marking menus
  • Final game-resolution files
  • Final high-poly asset
  • Textured low-poly asset
Detailed Content
Final Files
  • Low-poly model as FBX with textures as PNG
  • High-poly file
Setup & Links
  • Shelf and marking menus for Maya
  • Links to download the scripts and custom hotkeys used in the tutorial
Working Files
FBX files at various stages throughout the videos, allowing you to jump in at specific points:
  • Finished blockout
  • Finished high-poly
  • Finished low-poly + UVs
  • Baking files

Course Curriculum

8 modules · 25 lessons · 11h 14m of content

01

Welcome & Setup

Setting up Maya

2 lessons

14m

02

Modeling the Blockout

We begin with an overview of the concept and move directly into creating the basic blockout, focusing on proportions and silhouette.

3 lessons

87m

03

Modeling the Highpoly

Using subdivision modeling, we build the high-poly model, adding details and refining the stylized look.

6 lessons

210m

04

Modeling the Lowpoly

From the high-poly model, we create a game-ready low-poly version, unwrap UVs, and set up baking groups to ensure clean results.

3 lessons

111m

05

Creating UVs

From the high-poly model, we create a game-ready low-poly version, unwrap UVs, and set up baking groups to ensure clean results.

2 lessons

65m

06

Baking Maps

After preparing everything in Maya, we bake the textures in Marmoset Toolbag.

4 lessons

63m

07

Texturing

Then we bring the model into Substance Painter for texturing. Here, we add colors, materials, and stylized details to bring the asset to life.

4 lessons

111m

08

Rendering

With textures applied, we return to Marmoset for lighting and rendering, capturing high-quality shots of the finished model.

1 lessons

13m

Reviews

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$14.99

Pay once, learn forever

This course includes:

  • 11h 26m of video content
  • 8 modules
  • 15+ resources
  • Lifetime access
Private Study Group
  • Exclusive Discord channel for students
  • Direct access to your instructor
  • Share progress & get feedback
Included with enrollment

Ready to Begin Your Journey?

Begin your journey and transform your skills today

$14.99
$14.99Stylized Game Rifle