Career Paths
10 VFX departments. Real industry hierarchy. From first day to Head of Department.
Effects & Simulation
Character & Animation
Compositing & Environments
FX Artist
FX / Effects · 7 tiers
Simulation, solvers, and the mathematics of chaos
Lighting Artist
Lighting · 7 tiers
Light, shadow, and the mood of every frame
Compositor
Compositing · 7 tiers
The last hands on every frame
Animator
Animation · 7 tiers
Performance, timing, and the illusion of life
Lookdev Artist
Lookdev / Surfacing · 6 tiers
Materials, textures, and the surface of everything
CFX Artist
CFX / Creature FX · 6 tiers
Cloth, hair, muscle, and everything that moves on a character
Modeler
Modeling · 6 tiers
Topology, form, and building every asset from scratch
Rigger
Rigging / Character TD · 6 tiers
Joints, deformers, and the skeleton under every character
Environment Artist
Environments · 6 tiers
Worlds, landscapes, and every set that tells the story
CG Generalist
CG Generalist · 5 tiers
A little of everything. Master of adaptability.